OARS

OAR nameDescription
WiFi_Island.oarThe WiFi island. This provides information about WiFi networks and provides the ability to simulate WiFi networks.
sparta.oarA recreation of a spartan basilica in its current form and the surrounding environment.
Sparta_2.oar
Sparta_3.oar
Sparta_4.oar
basilica.oarA recreation of a spartan basilica.
education1.oarA collection of islands describing the Spartan basilica.
education2.oar
education3.oar
education4.oar
Cathedral1.oarA reconstruction of the St Andrews cathedral.
Cathedral2.oar
Cathedral3.oar
Cathedral4.oar
Cathedral5.oar
Cathedral6.oar
moonvillefinal.gz A sim containing virtual artifacts from the Apollo 11 mission to the Moon.
FairieCastle-v0.1.oarA Fairie castle on an island with a hidden cave under the castle and waterfall behind. Trees and Mushroom groves.Jessica Random
educasim.tar.gzEducationsim without texture, classroom, conference room, little house and orientation land. Have fun ;-)Jean-Marie LOUCHE (Odomia.com)
maya3.oarA Mexican-themed sim. It includes large houses with courtyards, small thatched palapas, and a model of the Temple of the Inscriptions Maya pyramid from Palenque, Mexico.Dave Pentecost
pitcairn.oar.tar.gzThe terrain of Pitcairn.
oahu.oar.tar.gzThe terrain of Oahu island.
midway.oar.tar.gzThe terrain of the Midway Atoll.
guamH.oar.tar.gzTerrain for Guam.
funafuti.oar.tar.gzThe Funafuti atoll.
easter.oar.tar.gzThe terrain of Easter island.
cocos.oar.tar.gzThe terrain of and island called Cocos.
borabora.oar.tar.gzThe terrain of Borabora.

There are more islands available here and here

Loading

The OAR files can be loaded by the region service console. The region that the OAR is to be loaded into has to be selected and the OAR loaded. The commands that need to be run are:

change region <region>

load oar <OAR path>

Where region is the name of the region that it is intended that the OAR be loaded into and OAR path is the path to the OAR file.

Saving

Islands can be saved to an OAR file using the region service console. The region that the OAR is to be saved from needs to be selected and then the OAR save. The commands that need to be run are:

change region <region>

save oar <OAR path>

Where region is the name of the region that it is intended that the OAR be save from and OAR path is the path to the OAR file to be created.

IARS

OAR nameDescription
WiFiObjects.iarThis contains the WiFi network simulation objects from the WiFi island.
FairieCastle.iarContains the buildings from the Farie castle island.
OSAvsSpring2011.iarA collection of different high quality skins and outfitsIna Centaur (http://osavatars.com/)

There are links to more IARS here

Loading

There are two ways of using IAR file. They can be loaded for an individual user from the region service console. They can also be loaded by putting them in the Library directory of the OpenSim folder. The command to load an IAR is:

load iar <first> <last> <inventory path> <password> [<IAR path>]

Where first is the first name of the avatar, last is the last name of the avatar, inventory path is the path in the inventory where the inventory goes, password is the users password and IAR path is the path to the iar file.

Saving

A users object or some of them can saved into an IAR file from the region service console. The command to save an IAR file is:

save iar <first> <last> <inventory path> <password> [<IAR path>]

Where first is the first name of the avatar, last is the last name of the avatar, inventory path is the path in the inventory where the inventory goes, password is the users password and IAR path is the path to the iar file.

Terrains

Terrain fileDescription
Cathedral1.rawThe terrain from the Cathedral islands.
Cathedral2.raw
Cathedral3.raw
Cathedral4.raw
Cathedral5.raw
Cathedral6.raw
sparta.rawThe terrain from the Sparta islands.
sparta2.raw
sparta3.raw
sparta4.raw
Aeolus.r32The terrain from the WiFi island.
basilica.rawThe terrain from the basilica island. It contains a hill.
Mars.rawThe terrain from the mars island. It contains a flat island with a square ridge.
maya3.rawThe terrain from the maya3 island. A flat island
openvce.r32The terrain from the OpenVCE island.
pitcairn.rawThe terrain of Pitcairn.
oahu.rawThe terrain of Oahu island.
midway.rawThe terrain of the Midway Atoll.
guamH.rawTerrain for Guam.
funafuti.rawThe Funafuti atoll.
easter.rawThe terrain of Easter island.
cocos.rawThe terrain of and island called Cocos.
borabora.rawThe terrain of Borabora.

There are link to more terrain files here.

Loading

The terrain files can be loaded by the region service console. The region that terrain is to be loaded into has to be selected and the terrain loaded. The commands that need to be run are:

change region <region>

terrain load <terrain path>

Where region is the name of the region that it is intended that the terrain be loaded into and terrain path is the path to the terrain file.

Saving

The terrain files can be saved by the region service console. The region that terrain is to be saved from has to be selected and the terrain saved. The commands that need to be run are:

change region <region>

terrain save <terrain path>

Where region is the name of the region that it is intended that the terrain be saved from and terrain path is the path to the terrain file to be created.

Islands

Islands can be created be using the region console and by editing region file. The command to create an island is:

create region <region name> <region_file.ini>

Where region name is the name of the region and region_file.ini is the name of the file to store the settings for this island, this should usually be Regions.ini. This will ask the user for information about the island that is to created. It will ask for the location and port number for the island, these should be different from those of other islands.

The UUID provided by OpenSim should be unique, if the Region.ini file is edited by hand it should also use a unique UUID value.

Slide show

It is possible to shows the slide of a PowerPoint presentation in OpenSim by first saving the presentation as JPGs and then upload them using the Second Life client. The textures should then be put into a prim allowing with this script.